Product

Cloud Editor

Design broadcast graphics from anywhere

The broadcast design tool, reimagined

The Cloud Editor brings broadcast graphics design to the cloud. Work in a familiar design environment with no steep learning curve — create in Illustrator, Figma, or any SVG-capable app and import directly.

Real-time collaboration, version control, and instant publishing to any playout channel. No more USB sticks, no more file transfers, no more version conflicts.

The broadcast design tool, reimagined

Watch our product explainer

Technology

Scalable
Vector
Graphics

Every graphic is pure SVG & HTML — infinitely scalable, scriptable, and cloud-controlled.

Layer 5 — Clock
Layer 4 — Score
Layer 3 — Team Names
Layer 1 — Event Info
Layer 3 — Breaking Tag
BREAKING NEWS
Layer 2 — Headline + Logo
LIVE
Layer 1 — Ticker
Layer 5 — Header
ELECTION
Layer 4 — Results Bars
Layer 3 — Majority Line
MAJORITY
Layer 1 — Footer

Timeline, keyframes, and full creative control

MXMZ Cloud Editor gives you a full animation timeline with keyframe control — right in the browser. Build complex motion sequences, fine-tune easing curves, and preview animations in real-time without any plugins or desktop software.

Every layer, every property, every transition is fully editable on a frame-accurate timeline. Stack multiple animations, set precise in/out points, and create broadcast-quality motion graphics with the same precision you expect from professional tools — but collaborative, cloud-native, and accessible from anywhere.

No render farms, no export queues. What you see in the editor is exactly what goes to air.

Timeline, keyframes, and full creative control

Key Features

Familiar Design Environment

No steep learning curve compared to legacy GFX systems. Design in your favorite tools. Import SVG templates and enhance them with data bindings and animations.

Real-Time Collaboration

Teams can design, edit, and control graphics together from anywhere. Role-based permissions, version control, and multi-user editing without conflicts.

Template Management

Organize templates by channel, show, or category. Lock master templates while allowing local variations. Preview changes in real-time before publishing.

Data Binding

Connect templates to live data sources. Sports statistics, news feeds, financial tickers, and more. Dynamic content updates automatically during broadcast.

Version Control

Full version history with rollback capability. Compare versions side-by-side, track changes, and restore previous states instantly.

Multi-Channel Publishing

Design once, deploy everywhere. Publish templates across multiple channels and formats from a single editor interface.

Cloud Editor interface showing real-time template editing with data bindings

Cloud Editor interface showing real-time template editing with data bindings

Your existing tools, supercharged

Design in Adobe Illustrator, Figma, Canva, or any SVG-capable application. Import your designs directly into MXMZ and enhance them with interactive data bindings, animations, and real-time preview.

No proprietary formats, no vendor lock-in. Your graphics are pure SVG and HTML5, scriptable, scalable, and ready for any resolution from SD to 8K.

Your existing tools, supercharged
Cloud Editor changed how we think about broadcast graphics. Our designers can now work from anywhere, collaborate in real-time, and publish directly to air.

Production Team

European Broadcaster

Works With

Adobe Illustrator

Import SVG templates directly

Figma

Design and export to MXMZ

After Effects

Motion design workflows

Any SVG Editor

Open standard format support

Ready to go cloud-native?

Book a live demo and see MXMZ in action. Our team will show you how cloud-native broadcast graphics can transform your workflow.

Book a Demo